Published 4/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.54 GB | Duration: 2h 40m Create planners for use in Goodnotes using Affinity Designer and Keynote
Published 4/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 2.06 GB | Duration: 1h 39m Beginner Character Design Tutorial creating a Cute Expressive Carrot
Published 4/2023 Created by Sime Bugarija MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 30 Lectures ( 5h 29m ) | Size: 4.67 GB
Published 4/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 16.89 GB | Duration: 21h 59m Explore Tower Defence Game Mechanics through the creation of a game level by learning the programming and art creation.
Published 4/2023 Created by Eve Paints MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 9 Lectures ( 4h 0m ) | Size: 3.65 GB
Published 4/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.06 GB | Duration: 1h 17m Learn how to make a 3D skeleton character in Blender!
Published 4/2023 Created by La Boite Pingouin,Frank O. Meloche MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 27 Lectures ( 2h 2m ) | Size: 2.1 GB
Published 4/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 5.31 GB | Duration: 8h 3m Designing and Modeling Building Families From Basic Components to Complex Design Elements with Parametric Controls
Published 4/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 560.34 MB | Duration: 0h 59m A Hands-On Guide to Automating Building Design with Zero Touch Nodes and C# Programming in Autodesk Revit Dynamo
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 5h 08m | 3.61 GB Genre: eLearning | Language: English Start the series by learning industry best practices for creating hard surface assets. Then, after collecting references, you'll dive into Blender to create a high