Published 5/2023 Created by Nexttut Education Pvt.Ltd. MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 88 Lectures ( 21h 27m ) | Size: 18.2 GB
Published 5/2023 Created by kelechi John MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 62 Lectures ( 33h 49m ) | Size: 30.6 GB
Published 5/2023 Created by Çimensu Altınay MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 13 Lectures ( 1h 31m ) | Size: 1.2 GB
Published 5/2023 Created by Amir Mirza MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 7 Lectures ( 30m ) | Size: 463 MB
Published 4/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 3.41 GB | Duration: 3h 30m Learn how to create UI menu systems for games like Fortnite, Horizon Forbidden West, Final Fantasy, and Call of Duty!
Gumroad - Unreal Engine 4: Master Material For Beginners with Aaron Kaminer Aaron Kaminer | Duration: 1:38 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 491 MB | Language: English In this tutorial I cover the basics of setting up a scene for material testing, creating the most common
Published 4/2023 Created by Eddie Faria MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 149 Lectures ( 22h 15m ) | Size: 19 GB
Published 4/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 2.18 GB | Duration: 3h 43m Learn how to create MEP functions and Model components using the Revit API for multiple addIn Creation
Published 5/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.93 GB | Duration: 2h 9m Everything you need to know to create keys for your 3d printed miniatures.
Gumroad - Intro to PBR in Unreal Engine 4 with Ben Adler Ben Adler | Duration: 0:48 h | Video: H264 2560x1440 | Audio: AAC 48 kHz 2ch | 867 MB | Language: English In this series, we will cover the basics of physically based rendering and how to set up textures and materials correctly in Unreal