Cozy Sandbox In Godot, Unit 1 to 3

Free Download Cozy Sandbox In Godot, Unit 1 to 3
Zenva | Duration: 5:46 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 3,21 GB | Language: English
UNIT 1 -
Build the core systems behind your own 2D cozy sandbox game!
A charming sandbox experience begins with a lively player and a richly interactive world – essentials that bring cozy games to life and make the genre popular with players. In this course, you'll create a complete player character with detailed animations, design tile-based worlds with auto-tiling, and add atmosphere using day-night cycles and background music. With these skills, you'll be ready to implement 2D animations or tilemaps in any future Godot project with streamlined techniques!
An intermediate understanding of Godot and GDScript is needed for this course.
You'll learn how to:
• Set up animated player characters
• Master AnimationTree for movement
• Create layered TileMap environments
• Implement auto-tiling techniques
• Build seamless day/night cycles
• Add background music and SFX
UNIT 2 -
Unlock interactive tool mechanics for your cozy sandbox adventure!
Tool mechanics breathe life into sandbox games, enabling players to build, farm, and explore with creativity. In this course, you'll develop a complete tool system for your 2D Godot game while mastering system toggling and unique interactions for tools like watering cans, axes, and more. These skills will give you the modular techniques needed to add tools to any game and connect different, complex game systems together with ease!
An intermediate understanding of Godot and GDScript is needed for this course.
You'll learn how to:
• Utilize enums and data typing
• Manipulate TileMap layers via script
• Set up basic combat systems
• Build plant growing systems
• Create interactive tool mechanics end-to-end
• Add basic weather to games
UNIT 3 -
Build a fully-fledged base-building system in your own cozy sandbox game!
Base building and resource management are essential skills for sandbox games that invite creativity and replayability. In this course, you'll expand a 2D tile-based world with a construction mechanic, letting players gather resources and shape their environment. By weaving together multiple complex features, you'll master integrating systems vital for advanced sandbox game development and set the stage for larger-scale, real-world Godot projects.
An intermediate understanding of Godot and GDScript is needed for this course.
You'll learn how to:
• Implement player-driven building systems
• Design resource gathering mechanics
• Work with advanced TileMap layers
• Dynamically place objects in game worlds
• Integrate tools, resources, and UI
• Organize code for complex features
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