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Mathworks RoadRunner R2023a Update 1 (x64) – Free Download

Mathworks RoadRunner R2023a Update 1 (x64) –  Free Download
Free Download Mathworks RoadRunner R2023a Update 1 | 1.1 Gb
Product:Mathworks RoadRunner
Version:R2023a Update 1 (1.6.1.d0272cb24e4)
Supported Architectures:x64
Website Home Page :
Languages Supported:english
System Requirements:Windows *
Size:1.1 Gb

MathWorks unveiled Release 2023a (R2023a) Update 1 of the RoadRunner product families. RoadRunner is an interactive editor that lets you design 3D scenes for simulating and testing automated driving systems.


RoadRunner R2023a Release Notes
Apollo Import: Import scenes from Apollo file format
You can now import scenes from the Baidu Apollo 3.0 and 5.0 XML formats into RoadRunner and use the data to build scenes using the Scene Builder Tool. For more information, see Build Scenes Using Apollo HD Map Data.
HD Map Route Creation: Create routes using CSV and KML files
You can now create routes automatically using CSV and KML files that contain latitude and longitude coordinates. To create routes using these file formats, the RoadRunner scene must contain an imported HD map. Previously, the Scene Builder Tool supported manual route creation. You can also select these created routes to build a scene using the Scene Builder Tool. For more information, see Create Route and Build Scene Using HD Map Data.
Programmatic RoadRunner HD Map: Import HD Map data programmatically using MATLAB
Import HD map data into RoadRunner programmatically using the importScene method.
Coordinate Reference Systems: Read RoadRunner HD map using readCRS function
Read RoadRunner HD map data using the readCRS function and specifying a roadrunnerHDMap object. The function returns the coordinate reference system as a projcrs or a geojcrs object.
ASAM OpenCRG Support: Specify global mode for CRG data, create synthetic CRG asset for selected road, and add rumble strips
You can now use the Road CRG Tool to combine CRG data and road data by specifying the global mode. To specify this mode for your selected CRG data, in the Attributes pane, set the CRG Mode attribute to OpenCRG Curve - Absolute Height (global)You can also use the Road CRG Tool to create a synthetic CRG asset for an entire road, or a selected road span, directly from the Attributes pane. To create one, in the Attributes pane, click Create Synthetic CRG Asset. The grid size of the created asset matches the size of the selected road or road span. Therefore, you do not need to manually set the Grid Length and Grid Width attributes. You can now add Rumble Strips elements to synthetic CRG assets, and then apply rumble strips to the road.

Bugs Fixed in R2023a
2747076: Datasmith export is missing collisions in Unreal Engine.
When importing a Datasmith file exported from RoadRunner into Unreal Engine, the resulting scene does not have collisions. This bug has been fixed in plugin version 1.2.2. Select all the static meshes that were imported into Unreal Engine.Right click the selected meshes. Select Asset Actions. Under A.

RoadRunneris an interactive editor that lets you design 3D scenes for simulating and testing automated driving systems. You can customize roadway scenes by creating region-specific road signs and markings. You can insert signs, signals, guardrails, and road damage, as well as foliage, buildings, and other 3D models. RoadRunner provides tools for setting and configuring traffic signal timing, phases, and vehicle paths at intersections. RoadRunner supports the visualization of lidar point cloud, aerial imagery, and GIS data. You can import and export road networks using OpenDRIVE. 3D scenes built with RoadRunner can be exported in FBX, glTF, OpenFlight, OpenSceneGraph, OBJ, and USD formats. The exported scenes can be used in automated driving simulators and game engines, including CARLA, Vires VTD, NVIDIA DRIVE Sim, Baidu Apollo, Cognata, Unity, and Unreal Engine. RoadRunner Asset Library lets you quickly populate your 3D scenes with a large set of realistic and visually consistent 3D models. RoadRunner Scene Builder lets you automatically generate 3D road models from HD maps.
Integrating RoadRunner with MATLAB-Simulink
The video walks through steps that are required to connect Roadrunner and MATLAB/Simulink via Unreal Engine. You will learn how to setup the platforms and plugins required to enable a user to create a graphically detailed scene in RoadRunner, import the scene into MATLAB and Simulink using Automated Driving Toolbox's Driving Scenario Designer app and connect to Epic Games Unreal Engine to test your autonomous vehicle algorithms and simulation. This workflow enables the user to test their algorithms in a dynamic and detailed environment that can be created within minutes.
MathWorksis the leading developer of mathematical computing software. MATLAB, the language of engineers and scientists, is a programming environment for algorithm development, data analysis, visualization, and numeric computation. Simulink is a block diagram environment for simulation and Model-Based Design of multidomain and embedded engineering systems. Engineers and scientists worldwide rely on these product families to accelerate the pace of discovery, innovation, and development in automotive, aerospace, electronics, financial services, biotech-pharmaceutical, and other industries. MATLAB and Simulink are also fundamental teaching and research tools in the world's universities and learning institutions. Founded in 1984, MathWorks employs more than 5000 people in 16 countries, with headquarters in Natick, Massachusetts, USA.




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