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Solid Angle Cinema 4D to Arnold 4.7.9.1 (x64)

Solid Angle Cinema 4D to Arnold 4.7.9.1 (x64)
Free Download Solid Angle Cinema 4D to Arnold 4.7.9.1 | 4.3 Gb
Solid Angle, a bussines Autodesk, is pleased to announce the availability ofArnold 4.7.9.1 for Cinema 4D. This release uses Arnold 7.3.6.1 and is a bugfix release
Owner:Solid Angle
Product Name:Arnold for Cinema 4D
Version:4.7.9.1
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows, macOs & Linux *
Size:4.3 Gb.


4.7.9.1 - Arnold for Cinema 4D - Date: 29 January 2025
Bug Fixes
- C4DTOA-3249 - Random IPR fail and crash when using relative texture paths
- C4DTOA-3331 - IPR does not update when removing the Arnold MoGraph tag
- C4DTOA-3333 - Random crash in the IPR when modifying MoGraph data
- C4DTOA-3339 - Render randomly crashes when working with large amount of clones
- C4DTOA-3343 - Arnold Scatter ignores vertex map on deformed procedural object
- ARNOLD-15733 - [MaterialX] NodeGraph interface inputs with custom names do not render correctly with Arnold
- ARNOLD-15717 - [MaterialX] The defaultgeomprom input property on node definitions is ignored when the input has a NodeGraph interface
- ARNOLD-15741 - kick -set driver_exr.filename does not handle long strings
- ARNOLD-15755 - Not calling AiEnd() results in an "Error 1 when uninitializing ADP"
- ARNOLD-15756 - Non-rectangular quad lights should be a warning instead of an error
- ARNOLD-15742 - driver_exr.custom_attributes do not work if you use Cryptomatte
- ARNOLD-15682 - If parameter is not in UI group metadata it is missing from kick -info
- ARNOLD-15836 - [GPU] Fix potential rare crash on exit or when deleting objects
Arnoldis a physically-based, photo-realistic rendering tool that utilizes ray tracing techniques to produce high-quality renders for CG and VFX animation.Ray tracing is a mathematical algorithm (based on the Monte Carlo Path Tracing equation) that creates an image by projecting rays into a scene, reflecting them off surfaces and toward light sources to approximate the color value of pixels. Arnold utilizes computer hardware resources such as memory, multiple processor cores, and disk space to accomplish these tasks.
Arnold Cinema 4Dsupports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Arnold Render в Cinema 4D | Стрим#71
Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.



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