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Chaos V-Ray 6 Hotfix 1 (build 6.00.06) for Autodesk 3ds Max

Chaos V-Ray 6 Hotfix 1 (build 6.00.06) for Autodesk 3ds Max
Chaos V-Ray 6 Hotfix 1 (build 6.00.06) for Autodesk 3ds Max | 3.4 Gb
Product:Chaos V-Ray
Version:6 Hotfix 1 (build 6.00.06) for Autodesk 3ds Max
Supported Architectures:x64
Website Home Page :www.chaos.com
Languages Supported:english
System Requirements:Windows *
Size:3.4 Gb
Renderer software company Chaos has revealed V-Ray 6 hotfix 1 (build 6.00.06) for Autodesk 3ds Max. The 6 release sees several interesting new features including a real-time clouds system that works with the existing sun and sky tools to create more realistic procedural skies without the need for HDRIs.


This release also includes the enigmatically named VrayEnmesh Modifier which allows the user to coat a surface with geometry instead of a texture. Unlike instancing, there is no extra memory used for the repeating geometry which means you can have billions of polygons without any impact on memory consumption. Readers who have seen ICube's V-Ray Pattern or FStorm's Geopattern will be familiar with this kind of technology.
Talking of Instancing, for the first time V-Ray 6 will include Chaos Scatter, the new improved scattering tool that was introduced recently to Corona Version 8.
A new mode is added to the V-Ray Dome light called Finite dome. It allows users to fine-tune the ground projection using 3 new parameters: Radius, Projection height, and Ground blend.
V-Ray Decals now support displacement, making them even more flexible for adding ad-hoc texture assets to a surface. There are also improvements to V-Ray Proxies, faster UI redraw times, enhanced shaders, the VFB and denoiser, as well as new Chaos Cloud collaboration tools, and more.
New features
V-Ray

- Keep the renderer settings when switching the production renderer between V-Ray and V-Ray GPU;
Modified features
V-Ray

- Proper alignment on placing cosmos walls and ceiling suited assets;
- Cosmos importer - decal autogrid/auto-placement;
- New icons for the Vantage Toolbar;
- Implement QT UI of Environment rollup;
- Implement Qt UI of VRayBitmap;
VRayMtl
- Texture slots for fog depth and translucency amount;
Bug fixes
V-Ray

- Evaluate diffuse and specular separately only for non-volume hits with VRayLight Affect atmospherics;
- Saving EXR directly from the VFB is not multithreaded (regression);
- Artifacts with matte object and invisible VRayLight;
- Reflections dim falloff does not work with matte object;
- Invisible lights are visible in front of Matte surfaces;
- Animated thickness parameters for thin film in VRayMtl are not exported;
- Crash in compact material editor when dragging VRayBlendMtl's coat material to a free slot;
V-Ray GPU
- Crash on GPU rendering when using splines as distribute-on objects;
- Optix crashes with Chaos Scatter and assigned surface color on the source object when the distribute-on object does not have any texture to be used as a base map;
- Specific scenes cause the GPU engine to crash;
- Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights;
- Wrong VRayClipper material on clipped VRayLight objects when set to Use object material;
VFB
- Crash when picking VRayScatter for a Cryptomatte Mask;
VRayDirt
- DirtTex: "Distribution" parameter must be disabled only for the reflection modes;
VRaEnmesh
- VRayEnmeshMod's Crop box size resets with UnwrapUVW;
- VRayEnmesh produces wrong results when shaded with VRayTriplanarTex;
- VRayEnmesh ignores hidden polygons and renders the full mesh in its objects list;
- Limit the VRayEnmesh list to not accept the same object more than once;
- Rearrange the UI
VrayInstancer
- Black IPR rendering after refresh when using VRayInstancer;
VRaySun/VRaySky/VRayAerialPerspective
- VRaySun's Clouds not updating in IPR when used only in VRayDome;
V-Ray for 3ds Maxis a production-proven rendering software. Known for its versatility and ability to handle any type of project - from massive, dynamic scenes having thousands of lights to a sublime still life - it is the go-to solution for artists and designers across 3D industries.
V-Ray 6 for 3ds Max is packed with powerful new features and improvements to help you create faster and render better than ever before.
New world-building and workflow tools let you quickly populate scenes with millions of 3D objects to create natural-looking landscapes and realistic environments. You can also generate detailed surfaces using repeating patterns of 3D geometry, create beautiful custom skies with procedural clouds, and much more.
V-Ray 6 for 3ds Max - How to scatter objects
Find out how to use Chaos Scatter to quickly add rich detail to an exterior. You'll learn how to select and add objects such as plants, rocks and trees, adjust how many are added and how they vary in size, and control exactly where they appear.
Chaosdevelops visualization technologies that empower artists and designers to create photorealistic imagery and animation across all creative industries. The firm's physically based renderer, V-Ray, has been honored with both an Academy Award and an Engineering Emmy for its role in the widespread adoption of ray-traced rendering in motion pictures and television.
In 2022, Chaos merged with Enscape, a leading provider of real-time rendering and design workflow technology for the AEC industry. Enscape offers innovative solutions that connect directly into modeling software, integrating design and visualization workflows seamlessly into one. Together, the newly combined company is creating an end-to-end ecosystem of 3D visualization tools accessible to everyone.



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