The Foundry Nuke 12.2v1
The Foundry Nuke 12.2v1 | 3.7 Gb
The Foundry has formally released Nuke 12.2, the next feature release for Nuke. This release includes new SyncReview tool, floating offline license usage, and various updates for pipelines, teams and individuals.
Release Notes for Nuke 12.2v1 - Release Date: 21 July 2020
Leading media and entertainment creative software company Foundry has just announced the release and immediate availability of Nuke Indie, an accessible version of Nuke Studio for eligible solo artists. Nuke Indie is the latest addition to the Nuke family of products; it combines the industry-leading node-based compositing toolset of NukeX with the conform, editorial and review capabilities in Nuke Studio, making it a powerful and important tool for artists wanting to create high-quality visual effects.
Nuke Indie launches within the latest release of the Nuke family - Nuke 12.2. This release builds on the themes of the prior Nuke 12 releases, with an emphasis on streamlining data flow into comp and extending review workflows in Nuke Studio and Hiero. Nuke 12.2 includes updates for pipelines, teams, and individuals while facilitating flexibility and collaboration for teams working remotely.
HIghlights of Nuke 12.2 include:
- USD ingest support. Nuke's ReadGeo node now supports reading geometry contained in USD data. Extensions to ReadGeo will be open sourced, allowing studios to customise the node to suit their USD workflows.
- Introduction of SyncReview. Multiple users can run collaborative review sessions in Nuke Studio, Hiero and HieroPlayer. While this initial implementation is being released as a beta feature, SyncReview already provides valuable functionality to teams collaborating while working remotely. Alongside SyncReview, Hiero's Python API has been extended to allow even greater customization and flexibility.
- Support for RLM License roaming. Users can 'check out' floating licenses for use offline for up to 30 days - great for when taking Nuke on set, or for artists working remotely.
* BUGID 394981 - C_Blur and Nuke's Blur node did not always produce exactly the same result.
* BUGID 417542 - PlanarIop:Planar inputs connected to a scanline op occasionally released cached images before all rows had been read, resulting in unnecessary processing overheads.
* BUGID 422741 - RIP:Images stored in the device cache were occasionally released before being fully consumed.
* BUGID 422769 - RIP: Unrequested ops were added as consumers to images stored in the device cache.
* BUGID 423275/430355 - Replacing %40d notation with %9999d in a file path caused Nuke to crash or used a large amount of RAM.
* BUGID 423513 - C_Blender: Operations that reverted to using the CPU rather than GPU caused Nuke to crash.
* BUGID 425382 - Deep:The Viewer was not updated to use DeepToImage2 internally.
* BUGID 428443 - macOS only:Keyboard shortcuts for secondary Viewer inputs, such as Shift+2 to activate A/B wipe, did not work as expected.
* BUGID 431560 - macOS only:Scripts containing Motionblur nodes displayed an error in the Viewer when playback stopped.
* BUGID 431815 - C_Blur: Executing a script containing C_Blur nodes from the command line caused Nuke to become unresponsive or crash.
* BUGID 438676 - Viewers: Changing the Viewer selection mode did not redraw the selection handles in the Viewer.
* BUGID 441750 - Linux only:Setting Output to Repair in F_WireRemoval caused Nuke to crash.
* BUGID 441945/441953 - Export: Dragging a custom export preset into the project export preset panel removed the Content column from the Export Structure panel.
The Nuke family consists of three different versions, Nuke, NukeX and Nuke Studio. Beyond the full compositing capabilities of NukeX, Nuke Studio includes a multi-track editorial timeline and full online editing toolkit. Nuke Studio enables onset editing, conforming online and the ability to bash out quick edits. Nuke Studio allows you to easily share timelines with artists using HieroPlayer, empowering artists to view shots in context, identify problems and challenge each other to be more creative. Efficiency and collaborative workflows are the core of the Nuke family. Whether working in a small team of artists or running an effects team, Nuke software makes teamwork seamless.
The Foundry has formally released Nuke 12.2, the next feature release for Nuke, and also a new Nuke Indie. This newest version of Nuke is aimed at remote working, independent or freelance professionals.
What Is Nuke Studio
Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.
Product: The Foundry NUKE
Version: 12.2v1
Supported Architectures: x64
Website Home Page : www.foundry.com
Language: english
System Requirements: PC / macOs / Linux *
Supported Operating Systems: *
Size: 3.7 Gb
Qualified Operating Systems
- Windows 10 64-bit
- macOS Mojave (10.14) or macOS Catalina (10.15)
- CentOS 7.4 (64-bit), or later
Other System Requirements
- x86-64 processor, such as Intel Pentium 4 or AMD Athlon, with SSE3 instruction set support (or newer).
- 5 GB disk space available for caching and temporary files.
- 1 GB RAM (minimum requirement).
- Display with at least 1280 x 1024 pixel resolution and 24-bit color.
- Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0 (minimum requirement).
- To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.
- To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements.
- R3D Rocket cards require the Rocket Driver 1.4.19.0 and Firmware 1.1.16.5 or later.
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