The Foundry Mari 4.6v4
The Foundry Mari 4.6v4 | 4.0 Gb
Updated: added Linux and macOs versions
Foundry has released Mari 4.6v4, the latest version of its texture painting software, apart from fixes in the detected issues, there are new feature enhancements in this release.
New Features
Limited Patch Range Baking
In previous versions of Mari, baking would flatten the upstream graph results for all patches within a project even if the results would be masked for a small range of patches downstream. This would waste a lot of computation time when your objects had a large amount of UDIMs. Mari 4.6v4 introduces the ability to use a Limited Patch Range when flattening upstream results to a Bake Point node. You can now limit baking to the required UDIM patches by specifying a patch range and then select a background color for patches outside the given range - reducing bake times and giving the user more control to reduce project complexity with Bake Points.
Export on Bake
Users now have the option to automatically export the flattened results of a Bake Point to disk after updating its upstream results. If Export on Bake is enabled, Mari will rewrite textures to a given path when patches are baked instead of requiring the user to manually export the updates. This streamlines the process of sending your iterative updates to other applications.
Transform Tool: Local Space Mode
A new Local Space Mode has been added to the existing Transformation Tool allowing you to manipulate the transform gizmo along the object axises once it has been rotated. Manipulating the Transformation Tool handles while holding the CTRL key now edits the transformation in iterative steps. Additionally, the hit area for Transformation Tool has been increased, removing the requirement of pixel perfect handle picking.
Feature Enhancements
ID 407155 - The selection area for the Transform Tool has been Increased around handles for easier manipulation.
ID 423733 - The Canvas viewer's Scalar Mode check will now correctly handle data from Shader Model defined streams used by Multi-Channel and Shader Nodes.
ID 434792 - Mari now maintains the state of the Pin/Float Palette button in the Palettes Toolbar across sessions
ID 415556 - The Transform Tool now supports switching between both Local and Global space transformations via the drop-down in the Tool Properties toolbar.
Additionally, holding the [CTRL] modifier while translating an Object or Locator will perform a translation in 1 unit steps. Holding [CTRL] while rotating an Object or Locator will perform a rotation in 5 degree steps.
ID 422512 - The visual appearance of edge connections in the NodeGraph has been updated to use a smart-radius boundary and straighter connections between Nodes.
ID 423551 - The new preference item GPU > Canvas > Pause Canvas Rendering has been added. When enabled, UI interaction is improved by pausing the canvas rendering smartly when the mouse cursor is outside the Canvas.
ID 429388 - When adding a Geo Version with many new patches, Mari would take an unexpectedly long time to complete the import process.
ID 427586 - The opacity of UV grid lines was reduced in order to allow better distinction from the UDIM boundaries.
ID 380848 - Mari now allows users to convert Graph Layers to a Paintable Layer.
ID 434218 - The Modo Bake & Render Palette has been updated to version 14.0 and re-enabled on macOS. The Modo Bake & Render Palette now includes a new preset called Thickness.
ID 426347 - The Levels adjustment layer/node now allows users to enter negative values without clamping.
ID 369368 - A new Preference item Default Import Colorspace has been added to Edit > Preferences > Color which allows you to specify the default colorspace setting of Import dialogs.
ID 430568 - Images used by any node type inside of a Material are now bundled when exported.
ID 432523 - When launching Mari with an Intel GPU, we no longer suggest that this is in an experimental state. Mari does not support Intel graphics cards.
ID 406575 - When opening a Mask, Adjustment or Channel Layer Stack pop out, the palette pin state will now match the pinned/floating open mode set in the Palettes Toolbar.
ID 434698 - Lighting and shading has been added to Transform Tool handles for better visibility of orientation.
ID 437550 - The new Preference, Preferences > Navigation > Transform > Stepping Angle, allows to configure the stepping angle for rotation of Objects and Locators.
ID 434706 - Locator objects created from a Locator List now spawn as a child of the current object. Locator names are also now inherited from the Layer/Node used to create them.
ID 242166 - When dragging a NodeGraph connection onto a Node, the presented list of Node inputs and outputs will now show the pretty name of each port, rather than the internal name.
ID 353263 - When viewing the Node Port Connection List by dragging a NodeGraph connection onto a Node, the list will now show the pretty name of the Inputs/Outputs in order of appearance on the node.
ID 353550 - When viewing the Node Port Connection List by dragging a NodeGraph connection onto Multi-Channel Nodes, the list will now display a port's full name instead of the 4 character abbreviation.
ID 428110 - The CC0_Textures Material Ingest Template has been updated to support the new naming convention used by CC0Textures.com
ID 435569 - Text entered in the Python Console input is now saved and restored across Mari sessions
ID 437649 - Users are now able to configure which of Mari's docking areas own each corner of the main window using Edit > Preferences > Misc > Window Corner Dock Areas, which allows palettes to extend to the full height of the window when changing ownership to the Left and Right Docking Areas.
ID 437552 - When creating a new Locator from a LocatorList, the current transform properties of the LocatorList fields are applied to the new Locator.
Bug Fixes
ID 429532 - When setting the Paint Through source image to Raw, the Paint Through Tool would incorrectly paint a color-converted stroke.
ID 430576 - Images used by Image type attributes inside Material nodes were not bundled with their Material file when exported from Mari.
ID 434111 - Renaming an output of a Group node would not correctly update connections from the renamed output.
ID 438250 - If certain NodeGraph shortcuts were triggered before a project was opened, Mari would crash.
ID 437261 - When copying and pasting a node, importing an MNG file, importing a Material or duplicating a Layer, Mari would emit nodeCreated() signal for all the nodes in the Node Graph.
ID 427471 - When sibling streams were located in different sub-directories of a common Material Root Path, the Material Ingest Tool would not find more than one valid stream.
ID 436867 - When creating a Graph Layer, Mari would automatically overlap the placement of the Input and Output nodes which would then need to be rearranged.
ID 396645 - When applying a Filter to the Current Painting on a Projected Image, the Paint Buffer would unexpectedly resize.
ID 418186 - When importing a Geo-Channel into a PTEX project, Mari's application window would turn black on macOS.
ID 423841 - When adjusting the parameters of Hue Filter on macOS, the Mari application window would unexpectedly render black.
ID 424133 - When an invalid path was given, the Material Export dialog displayed an empty warning message.
ID 422600 - When applying Filters such as High Pass, Blur and Gaussian to Current Painting, the Filter Preview would appear brighter than the actual applied result.
ID 423144 - Zooming in and out of the NodeGraph view would cause the Viewport centre to drift. Additionally;
- The NodeGraph navigation "Zoom To" preference would internally reset to "Centre" when the NodeGraph view was displayed despite misleadingly set as "Cursor". It now respects the preference setting correctly.
- Moving the scroll wheel would zoom the view whilst still performing viewport navigation. Mari now only allows zoom to be triggered if not already panning/zooming.
ID 425758 - When exporting a Material containing images from an imported Session, image type attributes were not correctly bundled in the .MMA.
ID 426007 - When adding an Object Version to an Object containing baked Bake Point Nodes on macOS, Mari would unexpectedly crash.
ID 426173 - On macOS, if the Play Controls toolbar was spawned then opening a Project would cause Mari's main window to render black.
ID 423863 - The Modo Bake & Render Palette would incorrectly export 16bit textures when 32bit was selected.
ID 427428 - Directly viewing an Output node inside of a Group node would not correctly update in the Canvas.
ID 427191 - When a Group node had many promoted Knobs, editing the Name field of a Backdrop node contained within would be slower than expected.
ID 426991 - Certain combinations of project version and Mari version could cause significant slowdowns with UI interaction.
ID 434240 - When cancelling an Export Dialog, Mari would not save settings correctly though the dialog was cancelled.
ID 427718 - When using Dynamic shader compilation mode, the Height As Normal node would generate an incorrect normal map from nodes with multiple outputs.
ID 428171 - The Bump and Normal mappings of the Principled BRDF Shader would incorrectly affect specular lighting.
ID 432021 - Mari crashed during importing Geo-Channels when using the background importer option.
ID 430563 - Imported nodes with Color type attributes would silently modify the Colorspace flags for those attributes.
ID 430566 - Images imported from Materials were not added to the correct Material Images tab in the Image Manager.
ID 425585 - A duplicated Bake Point node would incorrectly share the same image set as the original Bake Point node.
ID 428233 - On importing Bake Point nodes into a new Project, Bake Points would appear Clean and could not be baked.
ID 428229 - After importing, Bake Point nodes would appear green/Clean even though the baked data was no longer valid.
ID 430271 - When copying and pasting Bake Point nodes between different Objects, nodes would appear Clean although the baked data was invalid.
ID 428238 - Nested Bake Point nodes would not bake in the expected order. Additionally, altering the contents of a Group node will now only invalidate downstream Bake Point nodes from affected Group node outputs.
ID 424914 - The Project Settings dialog was too large when opened, potentially extending off the bottom of the available screen space.
ID 438896 - The controls within the View Transform toolbar would disappear when switching to the application's default layout.
ID 436667 - Opening the Export Manager multiple times for the same project within a single Mari session could incorrectly create duplicate entries that conflicted with each other.
ID 432088 - Spawning the Color Picker dialog from the Layer Properties would cause Mari to crash unexpectedly.
ID 432464 - When viewing the Node Properties of a Multi-Channel Merge with no Current Channel, you would be unable to select and adjust the individual properties of the contained streams.
ID 433197 - When modifying a Node or Layer name, no entry would be added to History. Likewise, changing a Node or Layer name would not trigger the Project Save confirmation dialog as no Undo entry had been added.
ID 435387 - Modifying the Camera Focus actions (by default 1,2,3,4,5,6,A,F keys) would not be possible to undo.
ID 438591 - Modo Bake Presets with spaces in the name would fail when being baked to a Geo-Channel.
ID 429091 - Channel properties would incorrectly show redundant bakePointNodeState attribute for old projects.
ID 268302 - When modifying an Object's position or rotation with the Transformation Tool, no visual indication was given to reflect the changes made.
The Foundry's MARI is an extremely powerful texture painting package used in every corner of the computer graphics industry. Much like Photoshop, MARI has a slew of tools that aid in photo manipulation. However, its primary function is in the 3D painting space, which is the focus of these texture painting tutorials. With an array of brushes and nondestructive tools, MARI not only mimics real-life model painting, but also surpasses it. With MARI, artists can change the final look of their asset at any point in time.
Foundry has released Mari 4.6, the latest update to its 3D texture painting software. The release extends Mari's new procedural material system, adding a system of Geo-Channels for geometry-based maps, adds new V-Ray and 3Delight shaders, and overhauls workflow in Mari's node graph.
Mari 4.6 - New Features in action
Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.
Product: The Foundry MARI
Version: 4.6v4
Supported Architectures: x64
Website Home Page : www.foundry.com
Language: english
System Requirements: PC / macOs / Linux *
Supported Operating Systems: *
Size: 4.0 Gb
Officially Supported Operating Systems
- Windows 7 64-bit or higher
- Linux 64-bit operating system (CentOS/RHEL 6)
- macOS Mojave 10.14 or higher
Minimum Hardware Requirements
- Quad-core processor
- 10+ GB disk space available for caching and temporary files
- At least 4 GB RAM
- Display with 1680 x 1050 pixel resolution
- An NVIDIA or AMD* graphics card with the latest drivers
- 1 GB of graphics memory
- OpenGL 3.2* or higher
* Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.
Recommended System Requirements
- 2.5+ Ghz Quad-core processor
- 250+ GB disk space available for caching and temporary files. SSD is preferable.
- 16 GB RAM with additional virtual memory*
- Display with 1920 x 1080 pixel resolution
- An NVIDIA or AMD* graphics card with the latest drivers
- 2+ GB of graphics memory
- OpenGL 4.4 or higher support
* The use of virtual memory improves stability and helps prevent data loss on large projects.
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