Iridescent Chrome Effect for Photoshop Photoshop PSD | 16 MB
Tiny Eye 1.3 for Blender | 290 MB Tiny Eye is a fully procedural, stylised eye that works in both EEVEE and Cycles (Blender). Its flexibility, paired with a library of ready-to-use presets, allows for you to quickly create a wide variety of eyes.
CAD Sketcher 0.27.6 for Blender + CAD Sketcher Shortcut Sheet Minimum Version: Blender 3.3 | 10 MB A constraint-based sketcher addon created by hlorus for Blender that allows you to create precise 2d shapes by defining CAD geometric constraints like tangents, distances, angles, equal and more.
Vintage Actions for Photoshop Photoshop ATN | 1 MB
Kodak 400 - Mobile & Desktop Lightroom Presets 2 XMP | DNG | 3 MB
Crafter's Font Bundle - 20 Premium Handwritten Fonts 20 TTF | 20 OTF | 20 WOFF | 20 WOFF2 | 3 MB
Vertical Lockup Grid Script for Illustrator JSX | 9 KB Achieving perfect spacing between your logo and tagline or vertical lockups can be challenging. The alignment must feel balanced, the spacing consistent, and the composition flawless. But manual adjustments are time-consuming and prone to
Bliss Script - New Stylish Trendy Font 4 TTF | 4 OTF | 1 MB
Floria - Botanical Elements 58 Transparent PNG | 6 JPG | 233 MB
Game Rig Tools 4.2/4.3 for Blender | 1 MB Exporting your character from Blender to a Game Engine is hard. Especially if you don't understand the underlying tech (and frankly, who does?) exporting to a game engine can feel like a minefield. Why do my animations look different after export? Why