Game Rig Tools 4.2/4.3 for Blender
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Game Rig Tools 4.2/4.3 for Blender | 1 MB
Exporting your character from Blender to a Game Engine is hard. Especially if you don't understand the underlying tech (and frankly, who does?) exporting to a game engine can feel like a minefield. Why do my animations look different after export? Why is my character distorted? Why are there more bones than I need? That's why we created Game Rig Tools (GRT). I spent countless hours testing different ways to export characters from Blender to Game Engines. And when I figured out the most reliable workflows, a coder friend helped me automate them and compline them into this Blender addon. Now you too can export optimized rigged characters with ease!
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Game Rig Tools can:
save you a ton of time
help you avoid pitfalls in your Blender to Game Engines Character workflow
Main Features:
Core Tools:
The Core Module of GRT has two main features:
-Generate a Deform Rig from an existing Control Rig
The add-on can extract a Deform rig (a.k.a. Game Rig) from your Control Rig with a few clicks. The Deform rig can be easily exported to a Game Engine. It has an optimized number of bones, it is free of scale problems, and you have full control over the bone hierarchy (You'll learn more about these common issues below).
Game Rig Tools produces great results out of the box. However, the addon is highly customizable which allows you to adapt the Game rig to your needs.
-Action Bakery - easily bake Actions from the Control Rig to the Deform Rig
Having your armature split into Deform Rig and Control rig has a lot of benefits. However, one major drawback is that animations need to be "baked" to the Deform Rig before they can be exported out. Baking many actions by hand is time-consuming. Honestly, it's annoying.
Luckily the "Action Bakery" is part of Game Rig Tools. Just select all the Actions that you want to bake, click a button ... and relax while the addon does the work for you.
(NEW!) Unreal Tools
We now have a tool that allows you to rig any human character with the UE4 Mannequin or UE5 Manny/Quinn Skeletons.
Additional Features:
The add-on has additional features that will speed up your work and allow you to achieve advanced setups.
-Mute/Unmute constraints
While working with your Deform Rig, you may want to quickly enable or disable the connection to the Control Rig. These two buttons will allow you to do that with a single click.
-Utility Tools & Clean-up Tools
A collection of useful tools for advanced constraints and rig clean-up.
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