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Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models [#505391]

Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models
Squeaky Clean Topology in Blender
by Steppig, Michael;

English | 2022 | ISBN: 1803244089 | 248 pages | True PDF | 16.41 MB


A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level
Key Features
Overcome complex topology problems while working through projectsLearn to topologize quad-based and non-quad-based meshes with step-by-step examplesOptimize your models by reducing the triangle count to improve performance
Book Description
This book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format.
Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count.
By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging.
What you will learn
Identify the general flow of a model's topology, and what might cause issuesUnderstand the topology of a character, and the joints that they make upHandle non-quad based topologyLay out your meshes for UV seamsExplore and use hotkeys to get things done fasterOptimize models for a reduced triangle count
Who this book is for
This book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.
Table of Contents
Navigating and Modeling in BlenderThe Fundamentals of TopologyDeforming TopologyImproving Topology Using UV MapsTopology on a Humanoid HeadTopology on a Humanoid BodyTopology on a Hard SurfaceOptimizing Geometry for a Reduced Triangle Count

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