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Creating Games with Unity, Substance Painter, & Maya Models, Textures, Animation, & Code



Creating Games with Unity, Substance Painter, & Maya Models, Textures, Animation, & Code
Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
by Jingtian Li

English | 2021 | ISBN: 0367506033 | 769 Pages | PDF | 135 MB


This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
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