Game Audio Programming 3 Principles and Practices [#1017562]

Guy Somberg, "Game Audio Programming 3: Principles and Practices"
English | ISBN: 0367354136 | 2020 | 280 pages | MOBI | 16 MB
Welcome to the third volume of Game Audio Programming: Principles and Practices―the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.
The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more.
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