SideFX Houdini FX 17.0.352 (x64)
x64 | File Size: 1.04 GB
Houdini powerful software for three-dimensional animation by Side Effects has been developed and marketed. Special Note This product animation for procedural distinguishes it from other software family. This application has the most famous animation studios such as Disney, Frozen, Zootopia, Rio, Ant Bully used and has proven their ability in this field. It is also known as Houdini Apprentice free version for non-commercial use and the free market.
Houdini every effort applied to a product defect to the animation industry was, therefore, in any version of a host of new features based on user needs is intended to improve the quality and process of making animation will accelerate. Houdini is an open platform that uses a range of scripts for increased capabilities. For example, users are increasingly using Python for scripting packages the software they use so that even a script built-in software that Hscript also surpassed However, any scripting language that socket support usability in this application.
Features and Houdini:
-Three-dimensional modeling of characters and objects
-Keyframe-based animation company, CHOP
-Support for camera movements to create unique scenes
-Suitable power dynamic simulation of materials such as clothing, water, body dynamics and ...
-Powerful lighting shading with careful and clever
-Rendering engine, built and efficient
-You can add application functionality by pluginsSystem Requirements:
-OS:Windows 10 (64 bit) / Windows 8.1 / Windows 8 / Windows 7 SP1
-Windows Server (any version) is NOT supported.
-RAM:4 GB required / 8 GB or higher and 64GB strongly recommended for fluid simulations
-64bit Operating System required
-CPU:Intel or AMD x64 CPU with SSE 4.2 required
-Disk Space:2GB required for installation
-3 Button mouse required
-Scroll wheel used where present
-Wacom tablet recommended for Houdini's brush-based tools
-A GL3.3 compliant graphics card is required. GL4.0+ is highly recommended.
-2GB VRAM or more is required. Less than this can result in display errors such as blank windows. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB.
-Graphics card must support OpenCL version 1.2.
-It is VERY important that you install the latest driver for your graphics card. Failing to do so may result in display issues and/or slow performance:
-NVidia GeForce GPUs: 390.77 or higher (don't use 376.xx - you'll have slow performance and crashes)
-NVidia Quadro GPUs: 390.77 or higher (don't use 376.xx - you'll have slow performance and crashes)
-AMD: 17.Q1 or higher
-Intel 10.18.10.3958 or higher.
-Minimum resolution: 1024 x 768; Recommended resolution: 1920 x 1200 (widescreen).
-2GB VRAM or higher required for dual displays or single displays greater than 1920x1080.
-4GB of VRAM (or higher) required for High DPI displays such as 4K and 5K (3840x2160, 5120x2880)
-Color depth of 32-bit ("true color") required.
-We recommend you either select sRGB as your color profile or calibrate your monitor to gamma 2.2.
On certain graphics cards, Houdini can use the GPU to dramatically increase the performance and speed of your Pyro FX and Fluid simulations.
In order to take advantage of this capability, you'll need a GPU capable of supporting OpenCL.
The amount of VRAM your GPU has access to will limit the size of simulation that you can run on it. 4GB + is ideal for larger simulations.
GPU acceleration currently does NOT make use of multiple OpenCL devices (i.e. two or more graphics cards) but this may change at a future date.
-Fixed freeze or bad results when nearpoint, nearpoints, pcfind, pcfind_radius, or Ray SOP are used with geometry having NaN or infinite point positions.
-For SideFX internal use only: Backport r311961, r311962, r312369, r312440, and r312452
-hgpuinfo command-line tool now has -o option to enumerate OptiX capable devices.
-Menus no longer have a maximum number of items.
-For SideFX internal use only: Backport r312454.
-Build the shared engine tool shelf from the contents of the Tools directory.
-Fixed a bug in the TopoBuild state produced incorrect point positions for some operations when the parent object has a non-identity transform.
-Removed the material limit when rendering from the OpenGL ROP.
-Maintain aspect ratio of the viewer window when flipbooking all viewports and scaling to a different size.
-In Pose Library, removed additional prompt to rename library when clicking Save As button.
-Fixed a bug that could cause the move tool to ignore selection changes in some situations.
-For SideFX internal use only: Backport r312356, r312398, 312404, 312419.
-For SideFX internal use only: Backport r312093 and r312132.
-The Render to Flipbook now defaults to overriding the resolution rather than using the actual (oftenly odd sized) viewport resolution. It defaults to 1280x720 to match Apprentice limits and default camera sizes.
-Unity plugin: Setting default cook options for box and sphere types to false, as enabling them by default causes them to output as separate parts.
-Fixed a bug that could cause a handle to disappear when switching to the move tool.
-Fixed a viewport crash with large packed disk primitives.
-The Vellum Solver DOP now has options to enable auto-sleeping, matching the behaviour of the POP Solver DOP.
-Fixed a regression where the Pose tool's IK handle behaved incorrectly for mirrored or scaled bone chains.
-Unity plugin: Updated UI with new textures that are now shipped with the plugin. Previously it was using Unity's built-in textures that Unity has removed in 2018.3 beta, causing the plugin UI to not display correctly.
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